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Blender high poly to low poly11/18/2023 In practice blender, when moving a small group of vertices, should only calculate the position of that group of vertices in the phase of moving these, and not the entire geometry that remains unedited … Once for hardware reasons it was simply impossible to manipulate meshes beyond a certain number of polygons … as it was conceived not to have had too much importance or simply not given weight to it, in practice from what I understood blender in edit mode, it leads the defect of having all the vertices re-computed at each cycle of cpu / gpu … thus, it is evident that as soon as a certain threshold of number of vertices is exceeded, manipulating a mesh becomes exponentially heavy, even if small groups of vertices is moved, blender recalculates all the vertices of the geometry … I believe that it is due to a type of architecture that blender carries with him from the first cries of his birth …
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